3D Simplex noise generation
proc simplex2(self: Noise; point: Point2D[float]): float {.inline, ...raises: [],
tags: [], forbids: [].}
-
2D simplex noise
proc simplex3(self: Noise; point: Point3D[float]): float {.inline, ...raises: [],
tags: [], forbids: [].}
-
3D simplex noise